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Civil-Comp Proceedings
ISSN 1759-3433 CCP: 68
DEVELOPMENTS IN ENGINEERING COMPUTATIONAL TECHNOLOGY Edited by: B.H.V. Topping
Paper III.3
Bottom-Up Virtual Reality Modelling of a Two-Dimensional Truss L. Jankovic#, S. Jankovic+, A.H.C. Chan+ and G.H. Little+
+School of Civil Engineering, #School of Computer Science
L. Jankovic, S. Jankovic, A.H.C. Chan, G.H. Little, "Bottom-Up Virtual Reality Modelling of a Two-Dimensional Truss", in B.H.V. Topping, (Editor), "Developments in Engineering Computational Technology", Civil-Comp Press, Edinburgh, UK, pp 37-41, 2000. doi:10.4203/ccp.68.3.3
Abstract
Contemporary structural design methods do not allow for a time efficient dynamic review of the design in progress, and for an easy assessment of implications of late design changes. Being an iterative process, structural design is time consuming for engineers. and results are difficult for clients to visualise. This is due to a global top-down algorithm that
controls the solution process of a system of simultaneous
algebraic equations that describe the structure.
The main objective of the research presented in this paper was to produce a more efficient method of structural analysis, based on bottom-up object-oriented modelling principles in virtual reality (VR). purchase the full-text of this paper (price £20)
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