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Civil-Comp Proceedings
ISSN 1759-3433
CCP: 38
ADVANCES IN COMPUTATIONAL STRUCTURES TECHNOLOGY
Edited by: B.H.V. Topping
Paper III.5

Objects, Elements and Complexity

R.I. Mackie

Department of Civil Engineering, University of Dundee, Dundee, United Kingdom

Full Bibliographic Reference for this paper
R.I. Mackie, "Objects, Elements and Complexity", in B.H.V. Topping, (Editor), "Advances in Computational Structures Technology", Civil-Comp Press, Edinburgh, UK, pp 143-150, 1996. doi:10.4203/ccp.38.3.5
Abstract
A C++ implementation of a finite element class system and its links to a graphical model of a structure are described. The principles underlying the finite element and graphical class systems are outlined, together with the reasoning behind the design. Two of the key points are (i) the finite element classes have a "lean" interface; (ii) the finite element objects (e.g. nodes and elements) are distributed around the graphical model objects (e.g. points, lines, sub-structures). Some of the advantages of adopting such an approach are outlined with reference to user interaction, mesh generation, and sub-structuring.

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