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Civil-Comp Proceedings
ISSN 1759-3433 CCP: 20
ADVANCES IN PARALLEL AND VECTOR PROCESSING FOR STRUCTURAL MECHANICS Edited by: B.H.V. Topping and M. Papadrakakis
Paper II.6
Performance Comparison of Two Scheduling Algorithms for Parallel Architectures M. Razaz and K.A. Marlow
School of Information Systems, University of East Anglia, Norwich, United Kingdom M. Razaz, K.A. Marlow, "Performance Comparison of Two Scheduling Algorithms for Parallel Architectures", in B.H.V. Topping, M. Papadrakakis, (Editors), "Advances in Parallel and Vector Processing for Structural Mechanics", Civil-Comp Press, Edinburgh, UK, pp 59-68, 1994. doi:10.4203/ccp.20.2.6
Abstract
Two static scheduling approaches suitable for the structured
implementation of signal processing algorithms onto
multiprocessor hardware platforms are presented. The first is a
new scheduling algorithm based on the concept of game tree
techniques and the second approach is based on the
extensively modified and improved Hu's algorithm. Both
approaches have been successfully applied to a number of
practical problems. We present here results from the
application of our scheduling algorithms to two examples
from the literature, and then compare and assess their
performance with specific reference to mapping a complex
modem system. The game tree algorithm was found to be
very flexible while the modified Hu's algorithm was
computationally more efficient.
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