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Civil-Comp Conferences
ISSN 2753-3239 CCC: 1
PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON RAILWAY TECHNOLOGY: RESEARCH, DEVELOPMENT AND MAINTENANCE Edited by: J. Pombo
Paper 27.18
A Sustainable GIS-Based Serious Game Approach to Improve Railways Resilience M. Soroudi1, M. Gordan1, I. Ko1, P. Carrol1, D. McCrum1 and F. Pilla2
1School of Civil Engineering, University College Dublin, Belfield, Dublin, Ireland
M. Soroudi, M. Gordan, I. Ko, P. Carrol, D. McCrum,, F. Pilla, "A Sustainable GIS-Based Serious Game Approach to Improve Railways Resilience", in J. Pombo, (Editor), "Proceedings of the Fifth International Conference on Railway Technology: Research, Development and Maintenance",
Civil-Comp Press, Edinburgh, UK,
Online volume: CCC 1, Paper 27.18, 2022, doi:10.4203/ccc.1.27.18
Keywords: sustainability, serious game, GIS, infrastructure resilience.
Abstract
Railway Infrastructures have been globally emphasized due to their crucial role in supporting everyday life by providing the flow of supplies, and services across the world. Therefore, considerable efforts have been devoted widely to improve the aforesaid systems' efficiency, resilience, and long-term viability. Being increasingly at risk from cyber-physical threats and natural disasters, as well as the interrelationships between critical infrastructures especially in smart cities, have made the situation more complex and highly challenging for urban planners to manage the impacts of cascading effects, develop mitigation plans and rapid recovery. Previous studies indicate that a promising approach to provide a valid environment for the elicitation of expert knowledge to tackle those challenges is Serious Games. Not only this method, but also GIS techniques are commonly tasked with solving and tracking spatial problems because of their great capabilities to meet the Spatial-based requirements of serious games. This paper presents a new integrative framework using GIS-based serious game to address the challenging issue of railways resilience. The serious game concept presented in this paper is being developed as part of the H2020 funded PRECINCT project.
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